AI Insights · Timothy · January 2022
Top Down Games Performance in Oceania, Q4 2021
Explore the performance of the top 5 top down games on a unified platform in Oceania during Q4 2021, featuring insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 top down games in Oceania showed varying trends in downloads, revenue, and active users. Here's a closer look at their performance based on data from Sensor Tower.
Clash Royale experienced significant growth in weekly revenue, beginning at around $120K in late September and peaking at approximately $387K in the week of December 20. Weekly downloads saw a high of about 24K in early November, while weekly active users increased from 280K to a peak of over 438K in late November.
Candy Crush Soda Saga had a relatively stable revenue trend, starting at $174K at the end of September and ending at around $143K in the last week of December. Downloads fluctuated, with a low of roughly 3K in late November and a high of about 5K in the last week of December. Active users remained consistent, averaging around 62K throughout the quarter.
Bingo Blitz™ - BINGO Games showed stable revenue figures, ranging from $135K to $175K. Weekly downloads were steady, hovering around 2K, while active users fluctuated slightly, peaking at about 17K in mid-November.
Mobile Legends: Bang Bang had a mixed quarter with revenue starting at around $121K and peaking at $177K in early November. Weekly downloads varied, with a high of about 2.8K in late September and a low of roughly 1.7K in mid-November. Active users remained relatively stable, averaging around 44K throughout the quarter.
8 Ball Pool™ saw consistent revenue growth, starting at $76K and reaching nearly $100K by the end of December. Downloads peaked at around 27K in the last week of December, while active users increased from 371K to approximately 459K.
For more detailed insights and data, visit Sensor Tower.